Forge World
| This article is about the the class of planets. For other uses of Forge World, see Forge World (disambiguation). |
Φ-class or Forge Worlds, as classified by the Imperium, are the worlds of the Adeptus Mechanicus—worlds totally devoted to industry and to the Cult Mechanicus's own occult worship.[11]
Overview
The majority of a Forge World's solid ground surface is covered in thousands of years of built-up, massive industrial complexes: great machine factories, production centres, huge volcanic furnaces, skyscraping chimneys, abyss-like quarries and the great workshop-fortresses of the Collegia Titanica. No other world can match the quality and quantity of a forge world's output.[1] A Production Grade is assigned to each forge world, being the level of production which it should aspire to reach.[16]
The Adeptus Mechanicus possesses a monopoly on the advanced technological knowledge of Terra's past; consequently, Forge Worlds are the sole producers of the Imperium's more unique and advanced equipment: high-end personal weapons, spacecraft, war machines such as tanks, fighters, and even Titans, as well as more mundane but vital and advanced equipment.[1]
The population of a Forge World is invariably immense, the majority directly involved in the industry of the planet, laboriously working in factories and involved in heavy mining. The result of the planet's complete industrialization means its ecosystem has been completely destroyed. The air is saturated with toxic gases and rivers flow with toxic run-off from factories. In many cases, even seas and oceans have been dried up to make room for more factories. However, the output of forge worlds is absolutely vital to the Imperium as a whole.[16]
An individual Forge World is operated theoretically as its own separate sovereign realm, but one beholden to the authority of the Fabricator-General of Mars and Holy Synod. However it is not unheard of for Forge Worlds to have a high degree of autonomy and power, and sometimes have even gotten away with flouting the dictates of Mars itself. Each Forge World is ruled by its own complex web of Archmagi[27] and an individual Fabricator-General.[24]
All Forge Worlds are completely dedicated to the manufacture of the various machines of the Imperium, the pursuit and preservation of humanity's ancient scientific knowledge and the worship of the Machine God. Ancient pacts between the Adeptus Mechanicus and other worlds and institutions of the Imperium oblige the various Forge Worlds to supply other worlds and the various military arms of the Imperium, such as the Imperial Guard. Based on most forge worlds are the Titan Legions; these are supported by legions of Skitarii, the Mechanicus's cybernetically-enhanced soldiers, who also serve as the forge worlds' military forces. Besides these two prestigious forces, there are many other sub factions of a Forge World's armies such as those of the Cybernetica, sworn Knight Houses, Auxilia Myrmidon, Ordo Reductor, Ordinati, Magisterium, Tech-Thralls, war Servitors, etc.[27] Equipment produced by forge worlds are constructed according to the individual forge world's own design-standards or "patterns".[16]
Forge worlds are not environments that reward, let alone tolerate, weakness in body or mind. To survive and prosper in a forge world's rigid society, an individual must possess drive, ambition, and good fortune, or at the very least a bloody-minded ruthlessness enough to endure. Rather than being fully indoctrinated to the Imperial Cult, even the lowliest member of a forge world is familiar with the Credo Omniasiah, the Cult Mechanicus. If a forge world native makes their way off-world, they tend to find Imperial society strangely alien, where fools either fear or profane sacred technology and have no understanding of its spiritual mysteries and purity of essence. Nor does Imperial society seem to grasp that men can only prosper by the teachings of the Omnissiah, that survival requires power, and power is knowledge incarnate.[26]
Types of Forge Worlds[18]
Known Forge Worlds
See also
Sources
- 1: White Dwarf 140 (UK), pgs. 60-61
- 2: Dark Heresy Rulebook, pgs. 287–288
- 3: Black Industries' Calixis Sector (saved archive page, dated 17 February 2008, last accessed 9 July 2024)
- 4: Titanicus (Novel), [Help] pg. 9
- 5: First and Only (Novel), Part Two, Section Four
- 6: Codex: Eye of Terror (3rd Edition), pg. 25
- 7: Imperial Armour Volume Seven - The Siege of Vraks - Part Three, pg. 119
- 8: Grey Knights (Novel), [Help] pg. 32
- 9: A Thousand Sons (Novel), Chapter Sixteen.
- 10: Soul Drinker (Novel), Chapter Three
- 11: Warhammer 40,000 3rd Edition Rulebook, pg. 115
- 12: The Harrowing (Short Story)
- 13: Codex: Imperial Knights (8th Edition), pg. 66
- 14: War Zone Damocles: Mont'ka, pg. 167
- 15: Codex: Adeptus Mechanicus (8th Edition), pgs. 12–13
- 16: Imperial Armour Volume One - Imperial Guard and Imperial Navy [Help]
- 17: Battlefleet Gothic Rulebook, pg. 159
- 18: Codex: Adeptus Mechanicus (9th Edition), pgs. 58–59 — Forge Worlds: Distant Worlds
- 19: Hunting Ground (Short Story)
- 20: The Horus Heresy Book One - Betrayal:
- 21: The Horus Heresy Book Two - Massacre, pgs. 156–157
- 22: The Horus Heresy Book Three - Extermination, pg. 133
- 23: The Horus Heresy Book Four - Conquest, pg. 76
- 24: Codex: Skitarii (7th Edition), pg. 13-20
- 25: Warhammer-Community: What Happened to Bheta-Decima in the Latest Season of Kill Team? (posted 30 May 2024) (archived from the original 10 January 2025, last accessed 10 January 2025)
- 26: Rogue Trader Core Rulebook, pgs. 19 & 20
- 27: Liber Mechanicum (3rd Edition), pgs. 10-11
- 28: Journal Tactica: The Forges of Saturn, pg. 3
- 29: Wrath & Glory Threat Assessment: Xenos, pg. 20
- 30: Warhammer Monthly 17 — Ragnor's Rock